Vcpkg install ffmpeg libepoxy libpng libzip lua sdl2 sqlite3 To use a Docker image to build mGBA, simply run the following command while in the root of an mGBA checkout: Note: If you are on an older Windows system before Windows 10, you may need to configure your Docker to use VirtualBox shared folders to correctly map your current mgba checkout directory to the Docker image's working directory. Several Docker images are provided that contain the requisite toolchain and dependencies for building mGBA across several platforms. The recommended way to build for most platforms is to use Docker. GCC, Clang, and Visual Studio 2019 are known to work for compiling mGBA. The default keyboard controls are as follows:Ĭompiling requires using CMake 3.1 or newer. Many game controllers should be automatically mapped by default. ControlsĬontrols are configurable in the settings menu. Downloadsĭownloads can be found on the official website, in the Downloads section. Support for OpenGL 1.1 or newer is also required, with OpenGL 3.2 or newer for shaders and advanced features. Any computer that can run Windows Vista or newer should be able to handle emulation. Other Unix-like platforms, such as OpenBSD, are known to work as well, but are untested and not fully supported. Re-recording support for tool-assist runs.MP2k audio mixing, for higher quality sound than hardware.Networked multiplayer link cable support.Sachen MMC2 (missing alternate wiring support).MBC6 (missing flash memory write support).The following mappers are partially supported: NT "old type" 1 and 2 (unlicensed multicart).The following mappers are fully supported: Community-provided translations for several languages via Weblate.Cores available for RetroArch/Libretro and OpenEmu.Support for loading and exporting GameShark and Action Replay snapshots.Game debugging via a command-line interface and GDB remote support, compatible with Ghidra and IDA Pro.Remappable controls for both keyboards and gamepads.Savestates are also viewable as screenshots. Turbo/fast-forward support by holding Tab.A built-in BIOS implementation, and ability to load external BIOS files.Game Boy Camera and Game Boy Printer support.Real-time clock support, even without configuration.Support for cartridges with motion sensors and rumble (only usable with game controllers).Save type detection, even for flash memory size.
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